Inna Sleptsova – Senior Animator
Mobile Tel: + 44 (0)7 849 953 131
Address: Oxford, UK
Visa Status: Australian Citizen, UK work permit
E-mail: inna.sleptsova@gmail.com
Web: www.inna-animation.com
WORK EXPERIENCE
3D / 2D Animator – Twiitch (www.twiitch.com) (Feb 2013 – present)
- Rigging, skinning and animating characters and weapons in Maya.
- Creating rig and animation with limited bone counts (11 bones limit).
- Producing 2D character and VFX animation in Flash.
- Traditional hand drawn line test to final rigged flash animation.
- Drawing 2D characters, facial expressions, character props.
Projects:
- Where’s My Water Allie’s Story
- Heroes of War: Orcs vs Knights
Animator, Illustrator, Artist, Designer – 2D iOS / Android game (Aug 2012 – Jan 2013)
- Creating concepts for characters and backgrounds.
- Producing 2D animation for characters and interactive background elements.
- Creating the art style for the project.
- Exporting animation to the final sprites.
- Building game levels in the engine editor.
Projects: - Personal 2D iOS / Android game.
Senior Animator - The Creative Assembly / Sega Studios Australia (June 2008 – Feb 2012)
- In game character, vehicle and cinematic keyframe animation across multiple projects.
- Managing and creating animations for entire events during Olympics production.
- Took raw motion capture data from athletes and developed it into in game and cinematic body and facial animations for London 2012 Olympics.
- Member of prototype team to rapidly produce animations for project presentations.
- Creating complex character and vehicle rigs during pre-production and production stage of projects.
- Working closely with designers and programmers for quick iteration on Olympic events.
- Experience of working on Kinect and Playstation Move technology.
- Training and guidance for junior animators in company.
- Exporting animations using in house pipelines, testing in game, bug fixing.
- Agile team and Hansoft work flows.
Projects:
- Stormrise
- London 2012
- Unannounced projects/prototypes
Animation Director – Nikitova (May 2004 – May 2008)
Nikitova provides animation services to the world leaders of the industry (Disney, Midway, Sony, 10Tacle, Bethesda, etc...) and as a result I was able to work on a wide range of diverse projects.
- Joined as a Character Animator before becoming a Character Rigger, Lead Animator and then Animation Director.
- Directing the team of 5 - 20 animators to maintain quality across all projects.
- Managing animation team schedules.
- Providing animation direction for cinematics.
- Creating animation workflow and pipeline.
- Working with VFX and the Modeling Department.
- Creating realistic and stylized animation primarily for characters, but also for props (bipeds, quadrupeds, birds, plants and etc…).
- Creating a great IK/FK character rig in Maya with several controls and weapon switch and stretch character setup.
- Team coaching.
Projects:
- Character animations for Totems – (10Tacle)
- Painkiller Pre-Rendered Animations – (Dreamcatcher)
- Character animations for Broken Sword 4 – (Sumo Digital)
- The Pirates of The Caribbean II Pre-Rendered Animations – (Bethesda)
- Ever Quest I, Ever Quest II – (Sony Online Entertainment)
- Untold Legends – (Sony Online Entertainment)
- Match Maker – (Wild Tangent)
- Velocity cut scenes – (Visual Science)
- Football – (Disney mobile)
- Gauntlet 7 Sorrows – (Midway)
- Fire Fly – (Wild Tangent)
2D Traditional Animator – Borisfen-Lutece (Ukrainian Affiliate of Millimages) (June1994 –May 2004)
- Traditional animator for a diverse range of animated TV series.
- Worked on Millimages animation programs for Silver, Les Armateurs, France 3, Canal J and Fit Production.
Projects:
- Caroline and her friends
- Christmas
- Le Contes de La Rue Broca
- Carlan Cross
- Global Bears Rescue
- Castle Of The Monkey
- Lupo Alberto
SKILLS AND EXPERIENCE
- More than 8 years of experience in traditional animation industry and 8 years in 3D animation. 3 years as a team leader.
- Excellent knowledge of traditional and modern computer animation.
- Strong character rigging skills for game and film production.
- Good knowledge of 3D, game development and animation pipelines.
- Leadership and analytical skills.
- Hand Drawing, Painting (Oils, Acrylics, Watercolors).
Production level experience of:
- Maya
- Motion Builder
- Softimage XSI
- 3DS Max
- Havok Behavior
- Adobe Flash
- Photoshop
- Illustrator
- Unity
- Toon Boom
Additional experience using: Sony Vegas, Premiere, Painter; Alien Brain, Perforce, Hansoft and MS Project.
EDUCATION:
- Course of traditional animation, Borisfen (Ukrainian Affiliate of Millimages) Animation school
(Kiev) ( Sep1993 - May1994)
- Bachelor degree in Historical Science, “National Taras Shevchenko University of Kyiv”, Faculty of History (Kiev) (Sep1992 - May1998)
Languages:
- English – fluent
- Russian - native
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